Last updated: 4 October 2026
This policy explains what information Second Dawn and the Second Dawn Demo (together, “the game”) collect, why, and the choices you have. The game is made by Frojo Apps AB (“we”, “us”).
The short version: the game plays fully without sending us anything. Its first screen asks about sharing anonymous play data. In the EU, the UK and the other countries listed below, sharing stays off unless you turn it on; elsewhere it starts on, and you can turn it off on that screen. Either way you can turn it off at any time. It sends a bug report only when you press SEND REPORT. We never collect your name, your email address or your Steam ID, and we receive a copy of your world only inside a bug report you send.
Who is responsible for your data
Frojo Apps AB, Malma Ringväg 30, 756 45 Uppsala, Sweden
Email: bestpetgames@gmail.com
Anonymous play data (your choice)
When you first start the game, it shows a switch for sharing anonymous play data, with a list of what is sent, before you play. Nothing is sent until you have answered that screen, and you can change your choice at any time in the game’s settings.
- In the countries listed below, sharing is off unless you turn it on.
- Everywhere else, the switch starts on. Turn it off on that screen, before you play, if you would rather not share.
Where sharing starts off
The 27 countries of the European Union (with Åland, French Guiana, Guadeloupe, Martinique, Réunion, Mayotte and Saint-Martin), Saint-Barthélemy, Saint-Pierre-et-Miquelon, Wallis and Futuna, French Polynesia, New Caledonia, the Faroe Islands, Greenland, Iceland, Liechtenstein, Norway (with Svalbard), the United Kingdom, Jersey, Guernsey, the Isle of Man, Gibraltar, Canada, South Korea, China, India, Vietnam, Türkiye, Russia, Belarus, Kazakhstan, Argentina, Uruguay, Colombia, Peru and Costa Rica.
To know where you are, the game asks Steam which country your internet connection is in. That answer stays on your computer and is never sent to us. If Steam cannot tell, sharing starts off.
Why we collect it
To see how players move through the game, so we can improve its pacing and difficulty, and find and fix crashes and errors.
What is sent
- A random ID. It is created on your computer when you turn sharing on, so we can tell that events came from the same installation. It is not linked to your Steam account or to you, and it is deleted from your computer when you turn sharing off.
- Game and system details: the game’s version and edition (demo or full game), your graphics quality setting and screen resolution, the amount of memory in your computer (in broad ranges only), and the maker of your graphics card.
- Your progress: when a session starts and ends, the tutorial steps you complete, the milestones you reach (such as a new terraforming stage), your play time and in-game day, how you died (the cause and the stage), when you reach the end of the demo, and whether you pressed the wishlist button.
- Performance: every few minutes, a summary of the game’s frame rate.
- Crashes and errors: whether the previous session closed unexpectedly, and the type of any error in the game’s code and where in the code it happened. Error reports contain no personal details and no file paths from your computer.
- Co-op: whether you are playing alone, hosting or joining, never who you play with.
What is never sent
Your name, email address, Steam ID or Steam name, your friends, your save files, files or folder names from your computer, or your hardware’s serial numbers.
Who processes it
The data is sent to PostHog, Inc., an analytics service that stores it in the United States on our behalf. PostHog processes it under a data processing agreement that includes the EU Standard Contractual Clauses, and PostHog participates in the EU-U.S. Data Privacy Framework, its UK Extension and the Swiss-U.S. Data Privacy Framework. See PostHog’s privacy policy.
IP addresses and location
Like any internet connection, sending data shows your IP address to PostHog’s servers. We have set PostHog to discard IP addresses, so they are not stored, and the game asks PostHog not to work out your location from them.
Legal basis
Where sharing starts off: your consent (Article 6(1)(a) of the GDPR). You can withdraw it at any time by turning sharing off. Withdrawing does not affect data sent before.
Everywhere else: our legitimate interest in improving the game’s pacing, difficulty and stability (Article 6(1)(f) of the GDPR). The data is anonymous, is looked at only in aggregate, and never includes your IP address. You can object at any time by turning sharing off, and the game then stops sending at once.
How long we keep it
We look at the data only in aggregate, for example “how many players reach the first rain within an hour”. We keep it only as long as it helps us improve the game. PostHog stores events for the retention period of our plan (currently at least one year). You can ask us to delete your data at any time (see Your rights below).
Turning it off
Turn off data sharing in the game’s settings. The game then stops sending, and deletes its random ID and any events still waiting to be sent from your computer.
Bug reports you send
The game’s REPORT A BUG screen (the F8 key, or the pause menu) lets you send us a report of a problem, or your feedback. Nothing is sent until you press SEND REPORT, and the screen shows what the report holds before you do.
What is sent
- Your comment and the category you chose (bug, performance or feedback).
- The game’s version and edition, and whether the report came from our development tools.
- If you leave them ticked (each can be unticked on the screen):
- a screenshot of the moment you opened the screen;
- a copy of the world you are playing, with every player’s name and Steam ID taken out;
- the game’s recent logs and system details: your operating system, processor, memory, graphics card, display and quality settings, frame rate, and whether you were playing alone, hosting or joining.
- Before anything is sent, the game removes from the text your Windows user name, your computer’s name, Steam names and Steam IDs, and co-op session codes. The screenshot shows whatever was on your screen, so untick it if it shows something you would rather not send.
Why we collect it
To find and fix the problem you report, and to read your feedback.
Where it goes
The report travels over an encrypted connection to our website, hosted by one.com in the EU, which keeps it and emails it to our mailbox. Our email is provided by Google (Gmail), which may process it in the United States.
IP addresses
Sending the report shows your IP address to our web server, as any connection does. We do not store it: the server keeps only a scrambled form of it, for one hour, so that one connection cannot send a flood of reports. Our hosting provider may keep its usual short-lived server logs.
Legal basis
Your consent, given when you press SEND REPORT (Article 6(1)(a) of the GDPR). Each report is a separate choice.
How long we keep it
Until we no longer need it to fix the problem or consider the feedback, and at most one year. The website deletes reports older than a year automatically.
Information stored on your computer
The game keeps your worlds, settings and logs on your own computer. We do not receive them.
- Bug reports: each report you make is also saved on your computer (the last ten are kept), with your user name and file paths removed. It reaches us only if you press SEND REPORT (see above).
Steam
The game is sold and runs through Steam, operated by Valve Corporation. Steam handles your purchase, your account and friends list, Steam Cloud save syncing, achievements and multiplayer lobbies, under Valve’s Privacy Policy. From Steam we receive only the reports Steamworks gives every developer, such as total sales and wishlists.
Playing co-op
Co-op games are hosted by one of the players and connected through Steam. We run no game servers. Other players in your session see your Steam display name. So that you keep your gear and progress in a friend’s world, the host’s saved world on their computer records your Steam ID, your display name and your character’s progress. The host can remove it by deleting that world. We do not receive any of this.
Children
The game is not directed at children under 13. If you are under 16, or under the age of digital consent where you live, please ask a parent or guardian about data sharing, and turn it off on the first screen if you are not sure.
Your rights
Depending on where you live (for example under the GDPR in the EU and the UK, or state privacy laws in the United States), you can ask to access the data about you, to have it corrected or deleted, to restrict or object to its use, and to receive it in a portable form. You can also withdraw your consent, or object to the use of your data, at any time by turning sharing off.
Because play data is anonymous, we can find yours only with your random ID. The game shows it in its settings, next to the data-sharing option. Email it to us with your request and we will reply within one month. To ask about a bug report you sent, tell us roughly when you sent it and what you wrote. You also have the right to complain to your local data protection authority.
We do not sell or share your personal information, and we do not use it for advertising.
Changes to this policy
If we change what the game collects, we will update this page and its date, and the game will ask you again before it sends anything new.
Contact
Questions or requests: bestpetgames@gmail.com